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Jim Raynor was targeted by the War Pigs, a band of ex-Confederate outlaws working for Dominion official Tamsen Cauley. He offered them their freedom if they would assassinate Raynor.[41] Unknown to the other War Pigs, one of their members, Cole Hickson, an old friend of Raynor's, had been subjected to an experimental form of neural resocialization, hidden in his subconscious.[42]
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We are the only country that has killed its own citizens in a farce and tragedy that is still killing people because of the asbestos released that day. 9/11/2001, and did it just to go to war with other countries for their oil and to make money for the 0ne percent that own 90 percent of the wealth. The right-wing Christians that have so little to do with Christianity are the worse threat to the constitution that has ever existed. We are a country based on religious freedom and we are supposed to separate church and state.
Sun TempleChronologyPreviousFree GatewayNextMirageDetailsPart ofThird World WarDate(s)1972LocationTulum, Yucatan Peninsula, MexicoOutcomeAllied victoryBelligerents United States Soviet UnionCommanders Allied Commander UnknownForces Navy SEALsLocal freedom fighters Research base garrisonMetacampaignGameRed Alert 2ObjectivesCapture or destroy any Soviet attempts to replicate our Prism Technology
Eradicate the Soviet base defending their research site
Mission Transcript
After the SEAL team arrived on the beach by plane, they headed for the nearby village to free the resistance fighters consisting of a GI battalion, 2 Grizzly Tanks and 1 Nighthawk helicopter loaded with five engineers. While the resistance fighters protect their village, the SEAL Team actually swam their way from the beach they arrived onto a secret entrance at the Ore field of the Soviet base.
(1) Within the meaning of this statute, the continued existence of the Federal Republic of Germany is deemed to be undermined by whoever ends its freedom from foreign domination, abolishes its national unity or secedes one of its constituent territories.
(1) Whoever, for the purposes of committing robbery (section 249 or 250), theft using force (section 252) or extortion with use of force or threat of force (section 255), attacks the life or limb or decision-making freedom of the driver of a motor vehicle or a passenger, and thereby exploits the specific conditions applicable in road traffic, incurs a penalty of imprisonment for a term of at least five years.
While the contents of BattleTech computer games are generally not considered canonical, the book Inner Sphere (sourcebook) gives the following description: "Carver V recently became embroiled in a brief conflict between the Houses Steiner, Davion and Liao. Only the actions of a brilliant mercenary commander enabled the planet to buy his freedom". This broadly summarizes the game's plot and implies that the events on Carver V could be part of the canonical universe.[1]
Throughout the day we've also managed to speak with a few key members of the project including Infinity Ward's president Grant Collier, chief creative officer Vince Zampella and chief technology officer and lead programmer Jason West. The game, built on a heavily modified version of the Quake 3 engine, places the player in the role of three Allied soldiers in Europe during the Second World War. Though set in a traditional action shooter format, Call of Duty nevertheless distinguishes itself by adding a new sense of unscripted, squad-based action to the mix.
For the Americans, the game begins on D-Day. As part of the Pathfinders, you're responsible for being first on the ground and lighting the way for the larger Allied landings to follow. Though it begins nice and quiet -- it is a stealthy operation after al -- things soon go bad as the first Allied aircraft appear and the German air sirens begin going off. Suddenly your simple mission of lighting landing zones soon involves a bit of combat as well. As part of a team of soldiers, you'll need to work in concert with the rest of the squad in order to reach optimum effectiveness. Since you won't ever be in charge of the squad, there will usually always be a leader to tell you what needs to be done next. You can check your objectives at any time but having them spoken to you as the mission progresses makes things much clearer.
The method involves having one team lay down a base of covering fire to cover the advance of the leading element. Once the leading element reaches cover, they lay down a new base of fire while the trailing element leapfrogs ahead of them and takes up new covering positions. This process is repeated until the team reaches the objective. It method works because all soldiers in the game respond to being fired upon. You can readily see soldiers, friendly and enemy, start to take cover when fired upon. This can really open up the tactical side of the game in terms of closing the distance on enemy positions, putting you in prime place to outflank an enemy or toss a grenade into their hiding places.
The Russians also have a surprise in store. In a later mission, you'll have the chance to hop into some T-34 tanks and field some real firepower. Like the rest of the game, the tank sequences simply place you as a member of a squad. In Tank Drive Town, you'll be one of ten tanks rolling in and clearing out German resistance. Russian Tiger tanks and soldiers armed with Panzerfausts are the big worry here. Like in Medal of Honor you can blow up many of the buildings, making accuracy a matter of degrees rather than absolutes. After all, why bother shooting the soldier inside if you can collapse the whole building around him?